State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Gacha Games on Android in the Middle East - Q2 2021

Discover the performance trends of the top 5 Gacha games on Android in the Middle East during Q2 2021, including downloads, revenue, and active users.

Top 5 Gacha Games on Android in the Middle East - Q2 2021

During the second quarter of 2021, the Middle East saw notable performance trends among the top five Gacha games on the Android platform. These trends include fluctuations in downloads, revenue, and active user counts, providing valuable insights into the region's gaming preferences. The data comes from Sensor Tower, where more detailed insights can be found.

Rise of Kingdoms: Lost Crusade experienced a varied performance in terms of weekly revenue, peaking at around $175K in early April and seeing a low of about $97K in mid-June. Weekly downloads showed a decreasing trend, starting at 13.3K in mid-April and dropping to approximately 3.5K by the end of June. Active users also displayed a downward trend, starting at 47.8K in mid-April and ending at around 27K in late June.

Top War: Battle Game showed a relatively stable weekly revenue trend, with peaks of about $149K in late April and late May and a low of around $97K in early April. Weekly downloads saw fluctuations, with highs of about 20.2K in early May and lows around 9.8K in mid-May. Active users generally maintained stability, ending the quarter with approximately 69.1K.

Empires & Puzzles: Match-3 RPG displayed a steady weekly revenue trend, ranging from around $28K to $50K. Downloads saw a significant decrease from early April's 4.3K to late June's 1.3K. Active users showed a slight decline from 18.5K in late March to about 12.9K by the end of June.

Captain Tsubasa: Dream Team had a notable increase in weekly revenue, peaking at approximately $61K in late June from a low of about $15K in mid-April. Downloads varied, with a significant increase to around 9.1K in late April and a dip to around 1.3K in late June. Active users followed a similar trend, rising to 10.9K in late April and dropping to around 4.6K by the end of June.

Genshin Impact: Natlan Launch demonstrated a stable revenue trend, with a high of about $54K in late April and a low of around $20K in mid-June. Weekly downloads remained relatively consistent, ranging from approximately 4.3K to 5.8K. Active users showed a gradual increase, starting at around 52.2K in late March and reaching approximately 59.4K by the end of June.

Overall, these top-performing Gacha games illustrate the dynamic nature of the mobile gaming market in the Middle East. For more in-depth analysis and data, be sure to visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021